News

Teaching kids to program

2019-02-04 00:00

Screenshot
Screenshot

In this article, Michael shares his experience of teaching kids to program.

Here’s what he covers:

  • organization of the learning process
  • learning plan
  • memory game
  • development tools
  • lessons
  • results and plans

Organization of the learning process

Year of rethinking

2019-01-01 0:01

Screenshot
Screenshot

It was a year of reimagining and rethinking. As some of you may remember, we started this project to make a game development tool. During the years, the idea evolved from one form to another, sometimes the changes were significant, other times we threw away all the code and started anew. …

Ideal games and game development tools

2018-11-19 00:00

Screenshot
Screenshot

In this article, we discuss how ideal video game and video game development tool look like, in our opinion.

Questions

As you know, the goals of Opensource Game Studio are:

  • creation of free video game development tools …

OGS Mahjong 2: Demo 2

2018-10-02 00:00

Screenshot
Screenshot

We are glad to announce the release of the second demonstration of OGS Mahjong 2. The purposes of this release were to refine our development techniques and build a solid cross-platform foundation.

Release

Run the latest version of OGS Mahjong 2 in your web browser: http://ogstudio.github.io/ogs-mahjong

Examples and dependencies

2018-08-21 00:00

Screenshot
Screenshot

This article describes two new OpenSceneGraph cross-platform examples and the change in handling dependencies.

Examples of HTTP client and node selection

Once we finished working on the remote debugging example and reported its completion, we were surprised by the fact that secure HTTP connection between a debugged application and debug broker was only working in the web version of the example. Desktop and mobile versions only worked with insecure HTTP. …

Example-driven development

2018-06-27 00:00

Screenshot
Screenshot

This article explains how the third OpenSceneGraph cross-platform example opened our eyes to example-driven development.

2018-08 EDIT: the third example has been renamed to the fourth one due to the reasons described in the next article. …

OpenSceneGraph cross-platform examples

2018-04-20 00:00

Screenshot
Screenshot

This article summarizes the work we did to produce the first two cross-platform OpenSceneGraph examples.

By the time the first technology demonstration of OGS Mahjong 2 has been released, we’ve already had issue request (to explain how to load images with OpenSceneGraph on Android) hanging for some time. We considered creating a new tutorial for OpenSceneGraph cross-platform guide at first. However, we realized that it’s time-consuming and excessive for such a tiny topic (compared to what an average game has) as image loading. We decided to continue sharing our knowledge in the form of concrete examples. That’s how OpenSceneGraph cross-platform examples were born. …

First techdemo of OGS Mahjong 2: Gameplay

2018-02-16 00:00

Screenshot
Screenshot

We are glad to announce the release of the first technical demonstration of OGS Mahjong 2. The purpose of this release was to verify gameplay across supported platforms.

Get techdemo for your platform:

Mahjong recreation start

2018-01-26 00:00

Screenshot
Screenshot

This article describes the start of Mahjong game recreation.

Plan

We started Mahjong recreation endeavour by composing a brief plan to get gameplay with minimal graphics:

  • Load single layout
  • Place tiles in layout positions …

Page 1 of 3

Older »