2019-02-04 00:00
In this article, Michael shares his experience of teaching kids to program.
Here’s what he covers:
Organization of the learning process …
2019-01-01 0:01
It was a year of reimagining and rethinking. As some of you may remember, we started this project to make a game development tool. During the years, the idea evolved from one form to another, sometimes the changes were significant, other times we threw away all the code and started anew. …
2018-11-19 00:00
In this article, we discuss how ideal video game and video game development tool look like, in our opinion.
Questions
As you know, the goals of Opensource Game Studio are:
2018-10-02 00:00
We are glad to announce the release of the second demonstration of OGS Mahjong 2. The purposes of this release were to refine our development techniques and build a solid cross-platform foundation.
Release
Run the latest version of OGS Mahjong 2 in your web browser: http://ogstudio.github.io/ogs-mahjong …
2018-08-21 00:00
This article describes two new OpenSceneGraph cross-platform examples and the change in handling dependencies.
Examples of HTTP client and node selection
Once we finished working on the remote debugging example and reported its completion, we were surprised by the fact that secure HTTP connection between a debugged application and debug broker was only working in the web version of the example. Desktop and mobile versions only worked with insecure HTTP. …
2018-06-27 00:00
This article explains how the third OpenSceneGraph cross-platform example opened our eyes to example-driven development.
2018-08 EDIT: the third example has been renamed to the fourth one due to the reasons described in the next article. …
2018-04-20 00:00
This article summarizes the work we did to produce the first two cross-platform OpenSceneGraph examples.
By the time the first technology demonstration of OGS Mahjong 2 has been released, we’ve already had issue request (to explain how to load images with OpenSceneGraph on Android) hanging for some time. We considered creating a new tutorial for OpenSceneGraph cross-platform guide at first. However, we realized that it’s time-consuming and excessive for such a tiny topic (compared to what an average game has) as image loading. We decided to continue sharing our knowledge in the form of concrete examples. That’s how OpenSceneGraph cross-platform examples were born. …
2018-02-16 00:00
We are glad to announce the release of the first technical demonstration of OGS Mahjong 2. The purpose of this release was to verify gameplay across supported platforms.
Get techdemo for your platform:
2018-01-26 00:00
This article describes the start of Mahjong game recreation.
Plan
We started Mahjong recreation endeavour by composing a brief plan to get gameplay with minimal graphics:
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